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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.08.08 01:48:00 -
[1] - Quote
Give it a overheat, about every 2 shots ,it overheats for 8 seconds.... Also remove the proficiency skill, it already does a crap ton of damage, it dont need no moe... Also reduce damage by a tad and increase assault forgegun charge to 3 seconds. pretty hard nerf.... But dis shizzz be OP as fkkkkkk
This is called http://www.brainharmonycenter.com/images/brain-balance-06.jpg |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.08.08 01:52:00 -
[2] - Quote
Scheneighnay McBob wrote:Why would anyone use an assault forgegun then?
Auto-firing is enough of a downside.
it doesnt matter when you have a 2 second charge time with proto forge
EDIT: it also doesn't matter when your in front of a tank, sometimes i miscalculate my charge on normal FG so it doesn't shoot |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.08.08 01:53:00 -
[3] - Quote
Tsukuyomi Amaterasu wrote:No
get lost your new.... ha you cant say anything cuz you gotta wait 5 minutes to post a again, you mad? |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2013.08.08 02:06:00 -
[4] - Quote
Himiko Kuronaga wrote:N I G wrote:Give it a overheat, about every 2 shots ,it overheats for 8 seconds.... Also remove the proficiency skill, it already does a crap ton of damage, it dont need no moe... Also reduce damage by a tad and increase assault forgegun charge to 3 seconds. pretty hard nerf.... But dis shizzz be OP as fkkkkkk This is called http://www.brainharmonycenter.com/images/brain-balance-06.jpg I'm sorry you spec'd into a weapon that is so versatile that you can't actually handle every situation. Please have a tissue.
i sp is everywhere.... |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2013.08.08 02:07:00 -
[5] - Quote
gbghg wrote:God no, the only, I repeat only thing that needs fiddling with on the AFG is its charge up time, what it is now is much better than it used to be. If anything should be changed on that weapon it's that.
so its ok for it to do 2500+ with a 2 dmg mods and 300 splash damage.... |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2013.08.08 02:12:00 -
[6] - Quote
TheAmazing FlyingPig wrote:Let me guess - Someone touched you with a forge, and since you're a pro, it's OP and needs a nerf.
I've taken out plenty of forge gunners with my LR. Get a bit of high ground and you're golden. But, of course, this might go against your gameplay style, so let's make everything work around your AR.
way to guess what im skilled into, - btw ur totally wrong, you'll know its OP when it shreads your expensive tank into pieces of dust in 5 seconds, you'll know its OP, when you get 1 hit by this btch on a pilliar and you have a lot of ehp, you'll know its OP when your tank has 40% resistance and you get hit with 2000 damage, you will know it is OP when your whole team is fke up by 1 forgeunner, You will know it is OP when this btch can kill you with splash damage in 4 seconds, would you like me to go on? |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2013.08.08 02:15:00 -
[7] - Quote
gbghg wrote:N I G wrote:gbghg wrote:God no, the only, I repeat only thing that needs fiddling with on the AFG is its charge up time, what it is now is much better than it used to be. If anything should be changed on that weapon it's that. so its ok for it to do 2500+ with a 2 dmg mods and 300 splash damage.... It's a forge gun, it's supposed to do high damage, the issue comes with it's rate of fire where it's putting out a ridiculous amount of shots in a short time, the current charge up time on it is somewhere between 2-2.5 seconds if I remember right, it used to be with maxed skills 1.8 seconds charge up time, they were ridiculously OP back then, they are far far better than they used to be. If people are still finding issue with them (I haven't lately tbh, haven't seen a lot of them) fiddling with the charge up time preserves the damage which a forge gun should have and doesn't make the forge gunners feel persecuted.
Well why does the 50k isk 10kg forgegun do more damage than a 5 ton railgun thats worth a million isk, it just doesnt make sense, and yes ur saying, but wait the ishykone dose 1600 not 1750 like the rail gun, but then you get complex damage mods and 25% damage form PRO level while the Rail only get 15% dmg increase from hybrid turrets and turret operation skills put together, Now your saying, but wait tanks can do dmg mods too, actually no cuz if we did, we could get soloed by AR's, n u know this sht is true. |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2013.08.08 02:16:00 -
[8] - Quote
Seymor Krelborn wrote:N I G wrote:TheAmazing FlyingPig wrote:Let me guess - Someone touched you with a forge, and since you're a pro, it's OP and needs a nerf.
I've taken out plenty of forge gunners with my LR. Get a bit of high ground and you're golden. But, of course, this might go against your gameplay style, so let's make everything work around your AR. way to guess what im skilled into, - btw ur totally wrong, you'll know its OP when it shreads your expensive tank into pieces of dust in 5 seconds, you'll know its OP, when you get 1 hit by this btch on a pilliar and you have a lot of ehp, you'll know its OP when your tank has 40% resistance and you get hit with 2000 damage, you will know it is OP when your whole team is fke up by 1 forgeunner, You will know it is OP when this btch can kill you with splash damage in 4 seconds, would you like me to go on? none of that ever happens by 1 forge...EVER....youre very silly
actually it does, cuz thats me lol, i know im saying nerf my own weapon but still, even i think is OP- |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 02:20:00 -
[9] - Quote
CAELAN Andoril wrote:N I G wrote:so its ok for it to do 2500+ with a 2 dmg mods and 300 splash damage.... It's an AV weapon, so yes, yes it is.
your obviously not a vehicle driver, btw its used as Anti infantry most of the time... |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 02:24:00 -
[10] - Quote
The Tunski wrote:Seymor Krelborn wrote:N I G wrote:Give it a overheat, about every 2 shots ,it overheats for 8 seconds.... Also remove the proficiency skill, it already does a crap ton of damage, it dont need no moe... Also reduce damage by a tad and increase assault forgegun charge to 3 seconds. pretty hard nerf.... But dis shizzz be OP as fkkkkkk This is called http://www.brainharmonycenter.com/images/brain-balance-06.jpg I find everything about you offensive....from your name, to the way you speak, to your ideas..... Yup, what a clown. Prob 12 years old with a name like that. Every year older after that loses more respect.
And you are a 40 year old person who is living in his moms basement taking her checks to buy beer and afford your stupidity addiction... |
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N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 02:26:00 -
[11] - Quote
Seymor Krelborn wrote:N I G wrote:Give it a overheat, about every 2 shots ,it overheats for 8 seconds.... Also remove the proficiency skill, it already does a crap ton of damage, it dont need no moe... Also reduce damage by a tad and increase assault forgegun charge to 3 seconds. pretty hard nerf.... But dis shizzz be OP as fkkkkkk This is called http://www.brainharmonycenter.com/images/brain-balance-06.jpg I find everything about you offensive....from your name, to the way you speak, to your ideas.....
Why is my name offensive, where is the other G, what if i told you it stood for National Irish Group? You have a messed up brain, im not racist!!
EDIT: Fact: A company in Asia is called ****... i bet you would also find that offensive... |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 02:28:00 -
[12] - Quote
cedz636 wrote:This thread sucks. How about you make suggestions on how to fix the assault forge gun, like you implied in the title. What you suggested would nerf it to oblivion, and CCP does that enough on their own. So how about you practice with this thread, make a reasonable request with a valid argument, drop the attitudes, and re-post this thread in the feedback / suggestions page.
this is how you fix a OP weapon to bring it into line with all the other weapons... What you think it is UP? |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 02:29:00 -
[13] - Quote
CAELAN Andoril wrote:N I G wrote:shreads your expensive tank into pieces of dust in 5 seconds I've seen plenty of tanks shrug off Forge Gun fire. It's called evasion and tactics, just because you're in a tank it doesn't make you invincible.
just cuz you got a forge gun, It MAKES you OP. And you were probably witnessing Plasma Cannon shots or Militia Forgegun shots |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 02:30:00 -
[14] - Quote
Mother Facker wrote:Scheneighnay McBob wrote:Why would anyone use an assault forgegun then?
Auto-firing is enough of a downside. Auto-firing is not a downside. Not being able to move like the breach forge gun is a downside.
I agree, breach is quite ba unless your trying to 1 shot a dropship... (very possible with any forgegun) |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 02:32:00 -
[15] - Quote
Marcos Vega wrote:I have the ability to use an officer forge gun and I have trouble taking out a good tanker who actually knows what he's doing. The only people who complain about forge guns are people that have low level vehicles and don't use them properly or infantry that stand still for too long. Go use a forge gun and try to snipewith it, its a hard skill to master. All these Damn people who complain all the time just need to shut up and spend more time playing and maybe their skills will improve. You don't see the best players in the game complaining because they have the skills to adapt to the changing weapons and situations on the battlefield.
I doubt it... Also its easy to spam AFG shots because the radius is huge, the projectile is fast, and the splash damage is huge, and the charge time is small...
I never heard of the officer forgegun.. |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 02:37:00 -
[16] - Quote
gbghg wrote:N I G wrote:gbghg wrote:N I G wrote:gbghg wrote:God no, the only, I repeat only thing that needs fiddling with on the AFG is its charge up time, what it is now is much better than it used to be. If anything should be changed on that weapon it's that. so its ok for it to do 2500+ with a 2 dmg mods and 300 splash damage.... It's a forge gun, it's supposed to do high damage, the issue comes with it's rate of fire where it's putting out a ridiculous amount of shots in a short time, the current charge up time on it is somewhere between 2-2.5 seconds if I remember right, it used to be with maxed skills 1.8 seconds charge up time, they were ridiculously OP back then, they are far far better than they used to be. If people are still finding issue with them (I haven't lately tbh, haven't seen a lot of them) fiddling with the charge up time preserves the damage which a forge gun should have and doesn't make the forge gunners feel persecuted. Well why does the 50k isk 10kg forgegun do more damage than a 5 ton railgun thats worth a million isk, it just doesnt make sense, and yes ur saying, but wait the ishykone dose 1600 not 1750 like the rail gun, but then you get complex damage mods and 25% damage form PRO level while the Rail only get 15% dmg increase from hybrid turrets and turret operation skills put together, Now your saying, but wait tanks can do dmg mods too, actually no cuz if we did, we could get soloed by AR's, n u know this sht is true. That's due to the fact that CCP switched the module and turret costs around so now we have cheap ass modules but ridiculously expensive turrets. And the forge/rail gun balance (while strange I admit) is that forge guns do more damage, but have less range, while rail guns do less damage but have more range. Sadly rendering issues mean that this is somewhat broken right now,
The range of the Railgun is quite big i agree, in fact that much range isn't even needed unless your readline sniping which is bad, the range on the forgegun is quite big as well because in most cases the FGunner can cover 3/4th the match, id rather take a AFG as my turret on a tank rather than a huge railgun because in the end their are more benefits to FG than their is to railgun. I.E. your hunting a Redline tank, if you call in your tank you are a big target but if your a FGunner, you are a very small target and in most cases invincible to the eye of the tanker.... |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 03:00:00 -
[17] - Quote
castba wrote:N I G wrote:Marcos Vega wrote:I have the ability to use an officer forge gun and I have trouble taking out a good tanker who actually knows what he's doing. The only people who complain about forge guns are people that have low level vehicles and don't use them properly or infantry that stand still for too long. Go use a forge gun and try to snipewith it, its a hard skill to master. All these Damn people who complain all the time just need to shut up and spend more time playing and maybe their skills will improve. You don't see the best players in the game complaining because they have the skills to adapt to the changing weapons and situations on the battlefield. I doubt it... Also its easy to spam AFG shots because the radius is huge, the projectile is fast, and the splash damage is huge, and the charge time is small... I never heard of the officer forgegun.. All valid complaints from a tanker that doesn't use cover for his MLT tank... and fails to exploit the invincible armour reppers that tanks have at the moment - a proper tank fit can rep faster than an AFG with 2 comp damage mods can damage it (speaks from experience). Forge sniping is not difficult, but ACCURATE forge gun sniping requires skill... much like effective sniping with any weapon for that matter. Nobody is crying for the plasma cannon to be nerfed but can be just as effective as a forge on a dropship-only accessible roof top. Hell, the HMG on the mushroom is pretty deadly too! FG splash radius is not huge. Mass driver splash radius is huge.
hmmm so you can rep 2500 damage in 2 seconds, i doubt that too, btw i on my alt i got 7 mil sp into tanks, dont tell me what im driving or how im tanking cuz no matter how good of a tanker you are or how good your tank is, you gonna get fked up in 6 seconds by a fgunner.... |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 03:01:00 -
[18] - Quote
castba wrote:N I G wrote:Marcos Vega wrote:I have the ability to use an officer forge gun and I have trouble taking out a good tanker who actually knows what he's doing. The only people who complain about forge guns are people that have low level vehicles and don't use them properly or infantry that stand still for too long. Go use a forge gun and try to snipewith it, its a hard skill to master. All these Damn people who complain all the time just need to shut up and spend more time playing and maybe their skills will improve. You don't see the best players in the game complaining because they have the skills to adapt to the changing weapons and situations on the battlefield. I doubt it... Also its easy to spam AFG shots because the radius is huge, the projectile is fast, and the splash damage is huge, and the charge time is small... I never heard of the officer forgegun.. All valid complaints from a tanker that doesn't use cover for his MLT tank... and fails to exploit the invincible armour reppers that tanks have at the moment - a proper tank fit can rep faster than an AFG with 2 comp damage mods can damage it (speaks from experience). Forge sniping is not difficult, but ACCURATE forge gun sniping requires skill... much like effective sniping with any weapon for that matter. Nobody is crying for the plasma cannon to be nerfed but can be just as effective as a forge on a dropship-only accessible roof top. Hell, the HMG on the mushroom is pretty deadly too! FG splash radius is not huge. Mass driver splash radius is huge.
And you are quite stupid for saying a HMG is effective at medium range, and no, plasma cannons ARE absolute SHlT against everything... |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 03:17:00 -
[19] - Quote
BLKDG wrote:Breach FG can move
You can bunny hop where you need to go! Its so OP, a bunny hopping Heavy with a charged Breach!
Nerf Hopping.
To all those getting nailed by a Breach- that charge up time is long, if you stand still that long you should feel bad.
As a reply to the other FG OP, shenanigans...
Counter with:
Sniping Running, walking, or just generally moving and not staying still Our range is limited, the rail tank has render limitations for its range also tactics work
Now how the fk am i suppose to counter when im in a tank on the ground and this is a btch on a pillar. |
N I G
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.08 03:18:00 -
[20] - Quote
N1ck Comeau wrote:THe forgegun autoshoots when fully charged. So if your accuracy is just a tad off, you'll miss
LOL, tanks are slow as sht.... especially shield tanks... you'll never miss... |
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